- From "Usability First" (http://www.usabilityfirst.com/glossary/main.cgi?function=display_term&term_id=655)
- a type of slip where a user performs an action appropriate to one situation in another situation, common in software with multiple modes
- From Wiki
- A mode is a state of the interface which influences the perceived effect of actions. A mode error occurs when a user of something performs an action that is appropriate to a different mode and gets an unexpected and undesired response. A mode error can be quite startling and disorienting as the user copes with the sudden violation of his or her user expectations.
- From Wiki
- The application enters into that mode as long as the user is performing a conscious action
- I.E. Holding down a control button.
Dealing with clashes.
For this;
An instruction is a task perform by the user
A version of an instruction is defined by it's mode (assuming all instructions have modes)
A mode is a set of functions the system controls
A function is the action the system performs
The fundamental problem is the fact the relationship between instruction and mode can be
- Relationship:
- Occurs when
- Possible Responses
- 1-to-none:
- no mode is present
- instruction is not recognized
- instruction not supported
- mode doesn't use the instruction
- The instruction maps to nothing
- The instruction maps to the most similar function
- The instruction maps to the last used function
- The system throws a mode error
- 1-to-1:
- instruction only support in one mode
- every instruction is mapped to a function (radial menu)
- The function is consistent from all modes (I.E back button, mode swap instruction)
- only one mode present (mode restriction)
- The system performs the function
- 1-to-many: Instruction is the same from multiple modes
- Instruction is Dependant on the mode
- Instruction performs multiple functions
- The instruction maps to the current mode
- The system is given choice control
- The instruction maps to the most used version of the instruction
- The instruction maps to the last used version of th instruction
- The instruction is based on the other modes running/present
- The system throws an error
- The user is given choice control
- Representation of choices is controlled by system
- Is consistent, Modes in the same place each time
- Changes, the system chooses the most appropriate chice and makes that easier to select
System Fixes (Mode error is reduced by the system)
- Total Menu: A menu containing all choices.
- Take advantage of the menu design's ability to place opposing functions effectively (opposite sides of the menu) and loses 1-to-many problems.
- An instruction to access the menu is still needed
- Mode Menus: Perform a gesture to select the mode menu to appear.
- Reduces mode clash since the mode is defined before actions
- Modes might not present. I.E. play while watching TV. Overcome with user selection of task, Prompt to open new mode or prompt for action to perform.
- Super Mode: Lock the tasks to a specific mode
- No clash between instructions
- Access to different modes may is limited or less usable.
- Running Gestures: User performs multiple gestures to define mode and function
- Removes mode errors
- Learning of the gestures, Must alway perform multiple gestures
- Error prompt: The user is given choice control when an error occurs
- User choice, Less effect from mode error because it is expected.
- The unexpectedness of the choice could annoy people (Add some identification before the clash will occur, I.E. number in the icon)
- User Choice: User defines the set of instructions to perform given the mode present
- Can be learned by the system or through user programming, or a combination of both. Make the systems learn to act as it should.
- If the selection is wrong a corrective measure must be added.
- User Correction: System guesses the correct response and changes of the user perform some action
- System can learn from corrective measures, is user based, similar to task switching. Measurable improvement of system usage if test and is effective
- Errors must not piss the user off if constantly wrong, Assumes the user performs the same tasks. Might need a Non-learning mode for on of activitis (I.E. party mode)

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