- Define the set of "words" for a gestural syntax based around the Wiimote.
- Examine the tasks.
In relation to 1.
- Map the set of movements out.
- Some of your previous research has some of their Pros & Cons
- the outline of the interface could probably be written based on these gestures. I.E. recivedRollX(), pitchIs(), aButtonPressed(), vibrationtionOn().
- Testing for this would be based on Gesture capture from previous post.
- Look at it two ways top down up which is effectively a menu hierachy or bottom up look at the tasks themselves and classify them.
- Look at the taxonomies and try and find clashes/flashes between the groups.
- Try and think of some situations the clashes occur and get some design ideas to work around them. The clashes will often be a fault of modal clash others may be more inherent. I.E. The speed of seek in music doesn't change but it does in videos
Note to self
Modal change methods.
- Displaying the mode
- Icon showing current mode (similar to channel 10 symbol in bottom right corner)
- Colored border around the edge of screen.
- Different borders around each screen to select a different mode. (similar to radial menu)
- Inside a cube approach. I.Es Pictures show on a wall ahead, trun to the right to view the stereo.
- Feedback to identify a clash, and to resolve. A power user may has a workaround (I.E. overided mode) to stop like remembering previous actions, or locking in a mode. J River does this with a "Party Mode" which only allows track changes and not picture changes, iPod does this as well.
- User selects different actions depending on the desired result. Each action may be called the same but act differently.
- User may select a set of task which are most common assigns them gestures and jumps into the different modes only when needed.
- Feedback to prompt from specific task I.E. next Picture, next Song
- Prompt for specific mode (I.E. gesture for music action version, gesture for picture actions version), think like the start of a game of charades (movie, person, place)
- Learn which application combination means which next.
- Different orientation of the remote to represent different modes.
