Monday, April 30, 2007
Usabilty Test I
For each user the selection method was Mode --> Task.
Haven't worked out the priority of the modes yet. Having a blast with the sketching.
-SRE
Friday, April 27, 2007
Quick question about load questions
Is there a best way not to load the question?
I want a user to play a DVD, for example, the objective is either;
1. Play the DVD, or
1. Start the DVD playing.
This is the fundamental reason for the research so, is it best just to stick with one way, mix it up or test both with different users and see if the question does influence the user.
Since this will be done with a limited number of people, I'm not sure if the testing for the effect of the question on users will become apparent and differentiable from their personal preference.
-Simon
Thursday, April 26, 2007
April 27th Stuff
1. Determine which comes first the mode or the task
2. Create some sketches of the interface
Notes:
Keep the focus on the additional stuff that can be added to the area, specifically using the new wii functions.
In relation to measure and analysis there are 2 methods;
1. Controlled experiment: results in a paper
2. Make the design choices and then gauge the users reactions: results in finding a solution.
The interface is the link between the Wiimote and the System.
The gesture contrast to the game gestures in the the gestures in games focus of creating challenges whereas the system must design gestures to minimize challenges.
While sketching design remember that the focus is on the Wiimote capabilities.
Wednesday, April 25, 2007
Menu Idea
Second Picture is the result of moving right.
If you select Play, that limits your next choice or probably next choice. As icons are selected other available options can fall down and lay flat. If the camera pans to a view from above the top view of all the icons that have fallen down are visible and the options not selectable are not.
While these pictures don't show it the positioning of the icon is a rough semicircle, so the above view can be controlled in the same fashion as the main menu or a different style. The two controls might allow a methods for controlling different versions of the same function.
Also, Pushing these down seem like natural selection methods while holding the Wiimote. While not a natural gesture, it makes sense. Any foward movement would push it down.
Following on from this the idea of hanging board from near the top of the screen and hitting them to select. Making them dynamic seems they would appear to a user as movable and let users slid them to the side to swap modes. This would require some screen space compared to gestures which ideally needed none.
This I think might be more intuitive to control but not to select modes to begin with. From example sweeping the remote to toggle a board on the side of the screen seems to easy to do.
Unfortunately the Usability plan doesn't deal with any of this. The Test would need to be altered to deal more with understanding the tasks a user is going to select so they are avaliable and how a user would swap modes.
Tuesday, April 24, 2007
Usability Test I Outline
Usability Test I
Charades: Gesture Creation Tools
Steps
- Select a group of participants of no less than 5 people
- Play a constrained games of Charades using the Wordlist (See Rules and Wordlist)
Path One (Exhaustive)
- Play the game until each person needs to perform one action and the guess is correct.
Path II (Collaborative)
- Sit down with group and discuss the action related to the wordlist
- Discuss each word and determine the most popular action
- Discuss alternative actions if some seem similar
Goals
- A step of actions that match to the wordlist
- A list of alternative actions if some are similar
- Preferences for actions must be highlighted
Rules
1. Miming Player
1.1. One one-hand may be used.
1.1.1. Person may choose which hand.
1.1.2. Players must hold the Wiimote in that hand at all times
1.1.3. All players must hole the Wiimote in a similar fashion
1.2. Persons must remain seated
1.3. No communication allowed.
1.4. No sounds like
2. Winning Conditions
2.1. Answer must be said more than once, to get other possible descriptions for the actions.
2.2. Miming player must describe the action that they were performing
3. Other Rules
3.1. Each guess must be different from the one before it, to stop people saying “play, play, play” to get around Rule 2.1
Wordlist
Gesture Description
- Down
- Up
- Left
- Right
Action Description
- Video
- Television
- Music
- DVD
- Picture
- Movie
- Play list
- Volume
- Audio
- Snap-shot
- Zoom
Task Description
- Next
- Forward
- Previous
- Back
- Select
- Enter
- Play
- Pause
- Stop
- Repeat
- Channel Up/Next
- Channel Down/Previous
- Full-screen
- Seek
- Volume Up
- Volume Down
- Seek
- Zoom in
- Zoom out
Recording Methods
- If possible film the miming player,
o failing that record the audio from guessing player.
o Record Time and match top each miming player description
Other Factors
For context purposes,
- Show each person a set list of tasks and actions, or
- Display a media player for reference
- Brief the people as to the purpose to get them thinking in terms of media players
Path II Discussion
For each Action and Task Description;
1. Perform the mining players action
2. Action definition:
Ask;
2.1. What Task does this action relate to?
2.2. Is there a better word to describe the task?
2.3. Is the action similar to another Action’s task?
2.4. Is this the best action for the task?
2.5. How can it be improved?
2.6. Is their and inverse action?
3. Action description
Read the miming players description
3.1. Does this description match the action?
3.2. What is a better description of the action?
Record Goals
| Task | Action Description | Action Video |
| Current Task List (from research) | ||
| Seek | | |
| Previous/Next | | |
| Play | | |
| Pause | | |
| Stop | | |
| Volume | | |
| Volume up/Down | | |
| Zoom | | |
| Zoom In/Out | | |
| Mute | | |
| Repeat | | |
| Full Screen | | |
| Snap-shot | | |
| New Tasks (from test) | ||
| | | |
| | | |
| | | |
| | | |
| | | |
Monday, April 16, 2007
Progress Project Outline
Can you drop me a line if they don't arrive in the next little while.
-SRE
Thursday, April 12, 2007
Project Plan
Morning,
Also, I’m assuming we aren’t meeting today, due to the holidays. If this isn’t the case please ring me and I’ll get my self to Uni. I’ll also post this to the blog with a screen cap of the single page.
-Simon
Edit: To get a feel for the scope of this picture there are 186 task on the left
Sunday, April 8, 2007
Simlar Thesis Project
A speech/computer gesture recognition version of the project. The link in the page looks at National Information and Communication Technology's research projects.
Similar in that they hope to use human gestures to control the communication. Different in that they want thecomputer to a recoignise natural human input.
Wednesday, April 4, 2007
April 6th Brief
- Draft of progress report done by Friday.
Actually the with the gestures and review of the task done the problem is crystallizing well. Appears right now to be:
WiiMenu: A multi-modal menu design to control common media center applications, based around gestures with a deeper focus on finding an effective solution to mode error.
The software design itself will focus on modularization. That is to say the Wiimote gestures/control will be independent of the application (plug-in ish?) and the same will go for the system mapping device.
Stay tuned for the software design map ...
6th April Technical Stuff
1. Gesture Set
- speed -fast/slow/none
- Speed of the motion - Motion - lift/drop, sway/stagger, push/pull
- Movement on Y, X and Z Planes (Lift,Sway, Push == vector [1,1,1] - angle - 0...360> - degree of rotation(0 - 360)
- rotation - pitch/antipitch, roll/antiroll
, - movement around X and Z planes - orientation - up/down/north/south/east/west
- orientation with up being button-side, north being IR port-side - gravity face -orientation
- side furtherest away from center of earth (I.E. "up') - direction -
orientation - direction the IR side faces
Example
- Sitting at rest pointing forward
- up - north - none - 0
- Pulling in a fishing line
- up - north - none - 90 Pitch
- Swiping a credit card
- east - north - fast pull - 0
motion, but the different names imply movement. Not sure if similar names would be appropriate. (Test?)
The Task List
This list was generated through lookiong at the current applications, such as winamp, nero, media player, and a few of the media centers (similar method to the MCE reviews)
Seek, Previous, Play, Pause, Stop, Next, Volume, Mute, Repeat, Random, Full Screen, Channel Up, Channel Down, Zoom, File Manager, Snaphot.
This list after look at the task similarities reduces to
- Seek / File Manager
- Previous/ Channel Down
- Play & Pause / File Manager
- Stop
- Next/Channel Up
- Volume/Zoom
- Mute
- Repeat
- Random
- Full Screen
- Snap-shot
A – Audio Player
V – Video Player
P – Picture Viewer
D – DVD player
T – Television
| | Similar Effect | Different Effect | No Effect | Multiple Mode Running |
| Seek | A V D | P | T | None |
| Previous/Next | A V P D | | | P & Other : T * |
| Play & Pause | A V P D | | | P & Other |
| Stop | A V P | D T | | P & Other |
| Volume | A V D T | P | | P & Other |
| Mute | A V D T | | P | None |
| Repeat | A V P | | D T | P & Other: A |
| Random | A V P | | D T | P & Other: A V |
| Full Screen | A V P D T | | | P & Other |
| Snap-shot | V D T | P | A | None |
*Picture in Picture channel selection clash
Get ready for it,Seek
Continuous, Show as a horizontal scroll bar. If combined with a file manager it can act as a play list control (Nero)
| Application | Effect |
| Audio | Searches through the current track selection |
| Video | Searches through the current track selection |
| Picture | Opens File Manager |
| DVD | Searches through the current track selection |
| TV | No Effect |
Previous/Next
Discrete, Represented as a Left arrow
| Application | Effect |
| Audio | Moves selection to the previously/next played track, or returns to the start |
| Video | Moves selection to the previously/next played track, or returns to the start |
| Picture | Moves to the previous/next Picture |
| DVD | Moves to the previous/next Chapter |
| TV | Changes the channel to the previous/next channel in channel list |
Play & Pause
Discrete, Right triangle or vertical equals sign
| Application | Effect |
| Audio | Begins selection playing or stops in current position, or if no track present open file manager |
| Video | Begins selection playing or stops in current position or if no track present open file manager |
| Picture | Begins a slide show or stops on current selection |
| DVD | Begins selection playing or stops in current position |
| TV | Separate Play: Begins recording TV increased recording time. Opens Video File manager Pause: pauses recording |
Stop
Discrete
| Application | Effect |
| Audio | Stops playback and moves to beginning of current track |
| Video | Stops playback and moves to beginning of current track |
| Picture | Stops playback and moves to initially selected picture |
| DVD | Stops DVD altogether or returns to main menu |
| TV | Stops recording |
Volume
Continuous, Usually discrete selection available
| Application | Effect |
| Audio | Increases/decreases the volume of play back |
| Video | Increases/decreases the volume of play back |
| Picture | Increases/decreases the level of zoom |
| DVD | Increases/decreases the volume of play back |
| TV | Increases/decreases the volume of play back |
Mute
Discrete, Volume derivative
| Application | Effect |
| Audio | Mutes sound |
| Video | Mutes sound |
| Picture | None |
| DVD | Mutes sound |
| TV | Mutes sound |
Repeat
Discrete, loops playback
| Application | Effect |
| Audio | Loops intro, track or play-list |
| Video | Loops play-list |
| Picture | Loops play-list |
| DVD | Nothing |
| TV | Nothing |
Random
Discrete
| Application | Effect |
| Audio | Randomizes next task selection or play-list |
| Video | Randomizes next task selection or play-list |
| Picture | Randomizes next picture selection |
| DVD | Nothing |
| TV | Nothing |
Full-screen
Discrete, possible measure to choose mode selection
| Application | Effect |
| Audio | Adds visualization or goes into full-screen and removes dock |
| Video | Goes into full-screen and removes dock |
| Picture | Goes into full-screen and removes dock |
| DVD | Goes into full-screen and removes dock |
| TV | Goes into full-screen and removes doc |
Snap-shot
Discrete,
| Application | Effect |
| Audio | Nothing |
| Video | Take a picture of current Screen |
| Picture | Opens for editing |
| DVD | Take a picture of current Screen |
| TV | Take a picture of current Screen |

