Second Picture is the result of moving right.
If you select Play, that limits your next choice or probably next choice. As icons are selected other available options can fall down and lay flat. If the camera pans to a view from above the top view of all the icons that have fallen down are visible and the options not selectable are not.
While these pictures don't show it the positioning of the icon is a rough semicircle, so the above view can be controlled in the same fashion as the main menu or a different style. The two controls might allow a methods for controlling different versions of the same function.
Also, Pushing these down seem like natural selection methods while holding the Wiimote. While not a natural gesture, it makes sense. Any foward movement would push it down.
Following on from this the idea of hanging board from near the top of the screen and hitting them to select. Making them dynamic seems they would appear to a user as movable and let users slid them to the side to swap modes. This would require some screen space compared to gestures which ideally needed none.
This I think might be more intuitive to control but not to select modes to begin with. From example sweeping the remote to toggle a board on the side of the screen seems to easy to do.
Unfortunately the Usability plan doesn't deal with any of this. The Test would need to be altered to deal more with understanding the tasks a user is going to select so they are avaliable and how a user would swap modes.

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