Thursday, March 29, 2007

Eames, get this done.

Stuff to get done for 6th of April.
  1. Define the set of "words" for a gestural syntax based around the Wiimote.
  2. Examine the tasks.

In relation to 1.
  • Map the set of movements out.
  • Some of your previous research has some of their Pros & Cons
  • the outline of the interface could probably be written based on these gestures. I.E. recivedRollX(), pitchIs(), aButtonPressed(), vibrationtionOn().
  • Testing for this would be based on Gesture capture from previous post.
In relation to 2.
  • Look at it two ways top down up which is effectively a menu hierachy or bottom up look at the tasks themselves and classify them.
  • Look at the taxonomies and try and find clashes/flashes between the groups.
  • Try and think of some situations the clashes occur and get some design ideas to work around them. The clashes will often be a fault of modal clash others may be more inherent. I.E. The speed of seek in music doesn't change but it does in videos

Note to self
Modal change methods.
  1. Displaying the mode
    1. Icon showing current mode (similar to channel 10 symbol in bottom right corner)
    1. Colored border around the edge of screen.
  2. Different borders around each screen to select a different mode. (similar to radial menu)
  3. Inside a cube approach. I.Es Pictures show on a wall ahead, trun to the right to view the stereo.
  4. Feedback to identify a clash, and to resolve. A power user may has a workaround (I.E. overided mode) to stop like remembering previous actions, or locking in a mode. J River does this with a "Party Mode" which only allows track changes and not picture changes, iPod does this as well.
  5. User selects different actions depending on the desired result. Each action may be called the same but act differently.
  6. User may select a set of task which are most common assigns them gestures and jumps into the different modes only when needed.
  7. Feedback to prompt from specific task I.E. next Picture, next Song
  8. Prompt for specific mode (I.E. gesture for music action version, gesture for picture actions version), think like the start of a game of charades (movie, person, place)
  9. Learn which application combination means which next.
  10. Different orientation of the remote to represent different modes.

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