Sunday, June 17, 2007

Movement Anaylsis

The following is an anlysis of the possible movements, the direction described use the Leban/Baineriff Analysis.
The movement has corresponding Pictures, bit hard to describe but looks ok, some difficulties with drawing roll and pitch differently.

"Duffman"
For a rough example:

The dotted line == Final orientation/direction of the IR sensor
Curved Line == Rotation Movement
Thick Line == Movement Direction
Closed Circle == no return to initial state/orientation
Open Circle == return to initial State

Real motion basis
1. Holding hands out from body (90 degree's at elbows), making fists.
2. Bring both hands up to shoulders
3. Pumping both hands down and saying "Oh Yeah"
I used this in the half time presentation to "alt tab"

Wiidia – Movement Analysis

Motion can be described through:

1. A Direction axis (Thick Line) (Up || Down ; Left || Right ; High || Deep)

2. Final Orientation (Dotted Line) (Up || Down ; Left || Right ; High || Deep)

3. Rotation

a. Rotation From (Up || Down ; Left || Right ; High || Deep)

b. Rotation To (Up || Down ; Left || Right ; High || Deep)

c. Rotation Direction (Curved Line) (+ || -) == (Clockwise || Anticlockwise ; Front to Head) || Head to front)

4. Lock in new position (Circle) (Open || Full || Nothing) == (No lock || Lock || Continuous)

Motion ID

Name

Direction

Orientation

Rotation From

Rotation To

Rotation Direction

Lock

Atomic Movements (movements are absolute)


Swipe

Right

Left

Forward

-

-

-

No


Push

Forward

Forward

-

-

-

No


Pull

Back

Forward

-

-

-

Yes

No


Jerk

High

Forward

-

-

-

Yes

No


Drop

Deep

Up

-

-

-

Yes
no


Pitch

High

Low

High

Forward

Low

Forward

Up

+/-

Continuous


Roll

Right

Left

Right

Forward

Left

Right

Forward

Left

Right

Forward

Left

+/-

Continuous

Motion ID

Name

Direction

Orientation

Rotation From

Rotation To

Rotation Direction

Lock

Movements

Reversible

1

Swipe right

Right

Forward

n/a

n/a

n/a

No

Swipe

Yes

2

Reel it in

n/a

High

Forward

High

+

Yes

Jerk

Cast

3

Cast

Forward

Forward

High

Forward

-

Yes

Drop

Reel it in

4

Pitch

n/a

High

Forward

High

n/a

Continuous

Pitch

No

5

Roll

n/a

Forward

Right

Left

n/a

Continuous

Roll

No

6

Make it so

High

High

Forward

High

+

Yes

Jerk

No

Deep

Low

High

Forward

-

No

Drop

7

Duffman

High

High

Forward

High

+

Yes

Jerk

No

Back

High

n/a

n/a

n/a

No

Drop

8

Wipe Eye

High

High

Forward

High

+

Yes

Jerk

No

n/a

High

Left

Right

n/a

Continuous

Roll

9

Reel Pitch

High

High

Forward

High

+

Yes

Jerk

No

n/a

Forward

High

Forward

n/a

Continuous

Pitch

10

Sun Rays*

n/a

Forward

Right

Left

n/a

Continuous

Roll

No

High

High

Forward

High

+

Yes

Jerk

11

Roll Select

n/a

Forward

High

Left

+

No

Roll

Yes

n/a

Forward

High

Left

+

No

Roll

12

Pitch Select

High

High

Forward

High

+

No

Jerk

Yes

High

High

Forward

High

+

No

Jerk

13

Double swipe

Right

Forward

n/a

n/a

n/a

No

Swipe

Yes

Right

Forward

n/a

n/a

n/a

No

Swipe

14

Swipe Reel

Right

Forward

n/a

n/a

n/a

No

Swipe

Yes

High

High

Forward

High

+

Yes

Jerk

* second motion is dependant on the first

Concepts

From Laban Movement Analysis / Bartenieff Fundamentals

Shaping: Movement involving constantly changing 3-d’al relationship of the body to space. Anatomically, shaping requires a combination of rotation, extension or flexion …

Gathering and Scattering: General shaping coming toward the body (gathering) or going away from it (scattering), not specific about where in space

Kinesphere: The area surrounding the body within the reaching possibilities of the limbs without changing your place. It is usually related to postural movement which emphasizes the space around your self, in contrast to general space in which action and locomotion take place

Central Path: Spatial shaping which is initiated from the center of the body, traveling in radiating pathways from the center of the body, like spokes

Peripheral Path: Spatial shaping which occurs in the outer limits, or the periphery, of the kinepshere, creating a sense of edge, always maintaining a fixed distance from the center

Transversal Path: Spatial Shaping which travels from one peripheral point to another within the kinesphere, traveling between the periphery and the center

Batenieff Fundamentals

Dimensional Cross (Defense Scale): The orientation of the body (in space) with three axis

1. Vertical (up down)

2. Horizontal (side-side)

3. Sagittal (forward backward)

4. these axes lie perpendicular to one another,. And intersect at a point which coincides with the center of the body. (The center of the body is directly below this spatial Center)

Each change of direction on the dimensional scale in initiated by a return to the center. This can also be done without a return to the center thus creating an octahedron which is a 2-d’al movement.

The Three Planes

1. Vertical Plane – Door Plane (vertical and horizontal axis)

a. High Right : Low Right

b. High Left : Low Left

2. Horizontal Plane – Table Plane (horizontal and sagittal axis)

a. Righ Forward : Right Back

b. Left Back : Left Forward

3. Sagittal Plane – Wheel Plane (sagittal and vertical axis)

a. Forward High : Forward Deep

b. Back Deep : Back High

Effort Elements

1. Space: in what manner is space approached?

a. Direct: channeling in, zeroing in, pinpointing, demanding concentration, cueing one person

b. Indirect: encompassing focus flexibility, general consideration of a matter, cueing a section of the ensemble

2. Weight: Force Effort : what is the impact of the motion?

a. Light: using a fine touch, delicate, wiping tear’s away from a child’s face, picking up fine crystals

b. Strong: impactful, vigorous, powerful, smashing an object with the fist

3. Time: when does the act need to be completed?

a. Sustained: taking time, leisurely, a leisurely attitude is taken

b. Quick/Sudden: urgency, hasty, an urgent attitude is taken

4. Flow: how does motion move

a. Free: easy flowing, streaming out, abandoned, ready to go, swing a heavy object before throwing it away

b. Bound: controlling the flow, streaming inward, holding back, restrained, ready to stop

Basic Effort Actions: Combinations of 3 of the 4 elements. Flow is omitted. Laban discovered that the conclusion of flow was at the expense of another effort.

Effort Action

Space

Weight

Time

Example

Float

Indirect

Light

Sustained

Cradling a soap bubble

Punch

Direct

String

Sudden

Across a and downward hit as in boxing

Glide

Direct

Light

Sustained

Using an iron to smooth out material

Slash

Indirect

Strong

Sudden

cracking a heavy whip

Dab

Direct

Light

Sudden

Applying dots of point to a canvas

Wring

Indirect

Light

Sustained

Wringing out a heavy towel

Flick

Indirect

Light

Sudden

Removing an insect from clothes

Press

Direct

String

Sustained

Pushing a heavy piece of furniture across a floor

Basic effort actions as related to cube diagonal

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