The movement has corresponding Pictures, bit hard to describe but looks ok, some difficulties with drawing roll and pitch differently.
"Duffman"
The dotted line == Final orientation/direction of the IR sensor
Curved Line == Rotation Movement
Thick Line == Movement Direction
Closed Circle == no return to initial state/orientation
Open Circle == return to initial State
Real motion basis
1. Holding hands out from body (90 degree's at elbows), making fists.
2. Bring both hands up to shoulders
3. Pumping both hands down and saying "Oh Yeah"
I used this in the half time presentation to "alt tab"
Wiidia – Movement Analysis
Motion can be described through:
1. A Direction axis (Thick Line) (Up || Down ; Left || Right ; High || Deep)
2. Final Orientation (Dotted Line) (Up || Down ; Left || Right ; High || Deep)
3. Rotation
a. Rotation From (Up || Down ; Left || Right ; High || Deep)
b. Rotation To (Up || Down ; Left || Right ; High || Deep)
c. Rotation Direction (Curved Line) (+ || -) == (Clockwise || Anticlockwise ; Front to Head) || Head to front)
4. Lock in new position (Circle) (Open || Full || Nothing) == (No lock || Lock || Continuous)
| Motion ID | Name | Direction | Orientation | Rotation From | Rotation To | Rotation Direction | Lock |
| Atomic Movements (movements are absolute) | |||||||
| | Swipe | Right Left | Forward | - | - | - | No |
| | Push | Forward | Forward | - | - | - | No |
| | Pull | Back | Forward | - | - | - | Yes No |
| | Jerk | High | Forward | - | - | - | Yes No |
| | Drop | Deep | Up | - | - | - | Yes |
| | Pitch | High Low | High Forward Low | Forward | Up | +/- | Continuous |
| | Roll | Right Left | Right Forward Left | Right Forward Left | Right Forward Left | +/- | Continuous |
| Motion ID | Name | Direction | Orientation | Rotation From | Rotation To | Rotation Direction | Lock | Movements | Reversible |
| 1 | Swipe right | Right | Forward | n/a | n/a | n/a | No | Swipe | Yes |
| 2 | Reel it in | n/a | High | Forward | High | + | Yes | Jerk | Cast |
| 3 | Cast | Forward | Forward | High | Forward | - | Yes | Drop | Reel it in |
| 4 | Pitch | n/a | High | Forward | High | n/a | Continuous | Pitch | No |
| 5 | Roll | n/a | Forward | Right | Left | n/a | Continuous | Roll | No |
| 6 | Make it so | High | High | Forward | High | + | Yes | Jerk | No |
| Deep | Low | High | Forward | - | No | Drop | |||
| 7 | Duffman | High | High | Forward | High | + | Yes | Jerk | No |
| Back | High | n/a | n/a | n/a | No | Drop | |||
| 8 | Wipe Eye | High | High | Forward | High | + | Yes | Jerk | No |
| n/a | High | Left | Right | n/a | Continuous | Roll | |||
| 9 | Reel Pitch | High | High | Forward | High | + | Yes | Jerk | No |
| n/a | Forward | High | Forward | n/a | Continuous | Pitch | |||
| 10 | Sun Rays* | n/a | Forward | Right | Left | n/a | Continuous | Roll | No |
| High | High | Forward | High | + | Yes | Jerk | |||
| 11 | Roll Select | n/a | Forward | High | Left | + | No | Roll | Yes |
| n/a | Forward | High | Left | + | No | Roll | |||
| 12 | Pitch Select | High | High | Forward | High | + | No | Jerk | Yes |
| High | High | Forward | High | + | No | Jerk | |||
| 13 | Double swipe | Right | Forward | n/a | n/a | n/a | No | Swipe | Yes |
| Right | Forward | n/a | n/a | n/a | No | Swipe | |||
| 14 | Swipe Reel | Right | Forward | n/a | n/a | n/a | No | Swipe | Yes |
| High | High | Forward | High | + | Yes | Jerk |
* second motion is dependant on the first
Concepts
From Laban Movement Analysis / Bartenieff Fundamentals
Shaping: Movement involving constantly changing 3-d’al relationship of the body to space. Anatomically, shaping requires a combination of rotation, extension or flexion …
Gathering and Scattering: General shaping coming toward the body (gathering) or going away from it (scattering), not specific about where in space
Kinesphere: The area surrounding the body within the reaching possibilities of the limbs without changing your place. It is usually related to postural movement which emphasizes the space around your self, in contrast to general space in which action and locomotion take place
Central Path: Spatial shaping which is initiated from the center of the body, traveling in radiating pathways from the center of the body, like spokes
Peripheral Path: Spatial shaping which occurs in the outer limits, or the periphery, of the kinepshere, creating a sense of edge, always maintaining a fixed distance from the center
Transversal Path: Spatial Shaping which travels from one peripheral point to another within the kinesphere, traveling between the periphery and the center
Batenieff Fundamentals
Dimensional Cross (Defense Scale): The orientation of the body (in space) with three axis
1. Vertical (up down)
2. Horizontal (side-side)
3. Sagittal (forward backward)
4. these axes lie perpendicular to one another,. And intersect at a point which coincides with the center of the body. (The center of the body is directly below this spatial Center)
Each change of direction on the dimensional scale in initiated by a return to the center. This can also be done without a return to the center thus creating an octahedron which is a 2-d’al movement.

The Three Planes
1. Vertical Plane – Door Plane (vertical and horizontal axis)
a. High Right : Low Right
b. High Left : Low Left
2. Horizontal Plane – Table Plane (horizontal and sagittal axis)
a. Righ Forward : Right Back
b. Left Back : Left Forward
3. Sagittal Plane – Wheel Plane (sagittal and vertical axis)
a. Forward High : Forward Deep
b. Back Deep : Back High
Effort Elements
1. Space: in what manner is space approached?
a. Direct: channeling in, zeroing in, pinpointing, demanding concentration, cueing one person
b. Indirect: encompassing focus flexibility, general consideration of a matter, cueing a section of the ensemble
2. Weight: Force Effort : what is the impact of the motion?
a. Light: using a fine touch, delicate, wiping tear’s away from a child’s face, picking up fine crystals
b. Strong: impactful, vigorous, powerful, smashing an object with the fist
3. Time: when does the act need to be completed?
a. Sustained: taking time, leisurely, a leisurely attitude is taken
b. Quick/Sudden: urgency, hasty, an urgent attitude is taken
4. Flow: how does motion move
a. Free: easy flowing, streaming out, abandoned, ready to go, swing a heavy object before throwing it away
b. Bound: controlling the flow, streaming inward, holding back, restrained, ready to stop
Basic Effort Actions: Combinations of 3 of the 4 elements. Flow is omitted. Laban discovered that the conclusion of flow was at the expense of another effort.
| Effort Action | Space | Weight | Time | Example |
| Float | Indirect | Light | Sustained | Cradling a soap bubble |
| Punch | Direct | String | Sudden | Across a and downward hit as in boxing |
| Glide | Direct | Light | Sustained | Using an iron to smooth out material |
| Slash | Indirect | Strong | Sudden | cracking a heavy whip |
| Dab | Direct | Light | Sudden | Applying dots of point to a canvas |
| Wring | Indirect | Light | Sustained | Wringing out a heavy towel |
| Flick | Indirect | Light | Sudden | Removing an insect from clothes |
| Press | Direct | String | Sustained | Pushing a heavy piece of furniture across a floor |
Basic effort actions as related to cube diagonal


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