The categories so far are
- Random Items vs. Set Items
- Move the items vs. Move the Environment
- Items Standalone vs. Items are part of environment
- Arbitrary control actions vs. characterized action
- Looping vs. bookends
- preview next vs. no preview
- Internal viewpoint vs external viewpoint
http://earthlingsoft.net/hacks/Application%20Rotator%20Screenshot.jpeg
The idea from is a method for testing people expectations for movement. It is easy for a person to desribe what they expect the cube to do when performing an action.
http://www.omegacreative.com/
The menu "mouse-over" displays menu highlight if the cursor enters and exits from the top. Though the name seems to be looping when the blue bit doesn't.
http://www.codeproject.com/csharp/treemaps/taskgallery.gif
http://www.codeproject.com/csharp/treemaps.asp
First is a nice view of a room style menu. The page it is on show a larger number of different types.
http://lunapark6.com/?p=2501
Ubuntu's implements the cube rotation idea and include the idea of internal vs. external viewpoint
http://linuxgazette.net/issue18/gx/ayers/gears.gif
This shows the possible ways of highlighting the interdependences of tasks
http://www.xbox-modchips.com/img/sony-psx-madden-nfl-99-screenshot-big.jpg
Picture of Madden, movement selection is to the next player, but the idea of fowards and backs to identify different levels of controls can be extrapolated.
Dumb Stuff:
Running a monitor with high resolution, I still had trouble with this site. Had fun trying to see the top row of pictures. Would not be impressed if I paid for this.
http://www.biskero.org/?page_id=111

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