Presentation Points;
- There is a balance between Content and slides
- If the slides are vague be specific
- Demostrate and explain your point
- Spell it out, show off and leave no doubt
- Don't dance around the point
- It's a scientific process, no Mates, instead sample
- Keep the background sim ple and bring the audience into the deeper stuff
- Reduce the thesis statment as much as possible
- Keep the Elevator pitch short and sweet.
- Once the standard elevator pitch is complete, build on it useing audience specific expansion
Other stuff related to project
- Mapping
- Make the the gesture correspond to the appropriate actions on screen.
- If a user performs a function, the screen should show perform an action that maps to the function.
- From the map of on-screen action and gesture.
- The gestures can be desccribed to match tasks.
- The menu design can then be created by creating a display that shows the actions and includes the tasks. Therefore the gesture will be best mapped to the on-screen task, which displayed through athe appropriate action
- Sketching
- An important note is that having sketches performed the development can progress in new/more easily understood ways. The sketches themselves may not actually be progressed further but other aspects of the project/design process can be.
- Design
- A hand is going to be a pain to animated. Keep it simple, try a method using a simple display of the wiimote.
- Idea
- 3d/2d representatin ideas
- Table: rotation, desktop,
- Conveyerbelt: slide, rotate,
Go a see D and get ideas of how stuff inb represented in 3d (I.E. table, conveyor belt) also get a list of possible ways to representing data in 2d (I.E. rotation, sliding, waterfall, desktop)

No comments:
Post a Comment