Thursday, May 17, 2007

Stuff for 25th May

From 18th May Meeting,

Presentation Points;
  1. There is a balance between Content and slides
    1. If the slides are vague be specific
  2. Demostrate and explain your point
  3. Spell it out, show off and leave no doubt
  4. Don't dance around the point
  5. It's a scientific process, no Mates, instead sample
  6. Keep the background sim ple and bring the audience into the deeper stuff
  7. Reduce the thesis statment as much as possible
  8. Keep the Elevator pitch short and sweet.
    1. Once the standard elevator pitch is complete, build on it useing audience specific expansion

Other stuff related to project
  • Mapping
    • Make the the gesture correspond to the appropriate actions on screen.
    • If a user performs a function, the screen should show perform an action that maps to the function.
    • From the map of on-screen action and gesture.
    • The gestures can be desccribed to match tasks.
    • The menu design can then be created by creating a display that shows the actions and includes the tasks. Therefore the gesture will be best mapped to the on-screen task, which displayed through athe appropriate action
  • Sketching
    • An important note is that having sketches performed the development can progress in new/more easily understood ways. The sketches themselves may not actually be progressed further but other aspects of the project/design process can be.
  • Design
    • A hand is going to be a pain to animated. Keep it simple, try a method using a simple display of the wiimote.
    • Idea
  • 3d/2d representatin ideas
    • Table: rotation, desktop,
    • Conveyerbelt: slide, rotate,
Things to do:
Go a see D and get ideas of how stuff inb represented in 3d (I.E. table, conveyor belt) also get a list of possible ways to representing data in 2d (I.E. rotation, sliding, waterfall, desktop)

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