- Possible Directions
- Critical view of 2D vs. 3D mismatch
- Using New technology in old format
- Media Player Examples
- The Wii Menu Structure
- Exploring the Problem Space
- Wii Characteristic View
- Current System Characteristic
- Problem Space and Description
- Effect of Wiimote of Menu Design
- Modification of Current menu to use Wiimote
- Media Center Reviews
- User centered design based around a Media Center
- Methods of Prototyping and performing surveys
- I.E. Flash, sketching, Internet survey
- Other examples of Wiimote usage
- How to build a gesture Capture device
- Definitions of 'word' to be used for a gestural syntax
- Movement Classification
- Task Definitions
- Mode Error
- Possible Solutions
- Physically possible Gesture Set Definition
- Task List Classification
- Basic UML Overview
- Similar Thesis Project
- project Plan
- Uasability Test 1
- Menu Idea 1
- Which came first mode or Task
- Interaction as a conversation
- Gesture Set Usable basic list
- Mapping Actions to Display
- Menu Hierarchy
- Gesture Notation
- Labanian
- Baineriff
- Movement Analysis
- Gesture Applicability with Sal
- Gesture Pattern Recognizer
- Application Wrapper
- Other Application Commands (Win amp command calls)
- User interviews and gesture suggestions
- Wiimote Ergonomics (Alternative Grip)
- Participatory Design
- Aesthetic Usability Effects
Wednesday, August 15, 2007
Blogger Topics / Thesis Overview
I know this is looking very sloppy. Got a head act and am going to bed. I'll sort in out tomorrow.
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