After looking at the interview information and using informed design, the new menu hierarchy is thus;
Mode Select Screen
Select TV
Select Picture/Video/Audio Draw
Open Picture/Video/Audio Draw
Close Picture/Video/Audio Draw
Turn on TV
Play Playlist
Add Draw to Playlist
Add Album/Song/Movie to Play List
Remove Album/Song/Move From Playlist
Clear Playlist
Select Item in Playlist
Display Screen
Play
Pause
FF/Rewind
Skip
Skip Other Mode
Volume Up/Down
Zoom In/Out
Reset
Random
Repeat
Equalizer
Snap Shot
Full screen
Partial Screen
Access To
Volume Setting
Zoom Setting
Seek
Mode Priority
I have a set of gestures for the different functions. and there is some extra functionality based oin the interviews such as record and pirate (as in pirate a cd). I have only briefly gone through the gestures from the interviews briefly, so I'm working off the assumption I can differentiate between them effectively.
The Drawer analogue was one suggested from the interviews and fixes the problem with TV not needing a playlist. As it stands the system visually will be limited to suppling information to the user about the current state and not the available movements.
I'm thinking a beginner user representation showing hints towards the gesture which can be taken off when needed will supply the information about available gestures which can then let the user guess the right gesture. This comes back to the problem of making the gestures able to be recognized easily so the user can know quickly what the gestures are.
I've got some sketches of the system but since the gestures actully have nothing on screen they are a bit simplistic.
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